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Admin Access

Enter password to manage game rules

⚙️ Reel Kas Admin Panel

Toggle rules, edit values, control the game

Rule Toggles

Pile Stealing Players can steal opponent's entire capture pile
Building (Same Value) Build by stacking same-value cards (e.g. 7 on 7)
Building (Sum) Build by combining cards to reach a sum
Drifting Allow players to throw cards to the floor
Capture by Match Capture floor cards with matching value
Capture by Sum Capture multiple floor cards that sum to your card
Special Card Indicators Show star on Aces, 2♠, and 10♦
Drift Block with Own Build Prevent drifting when you have an active build
Last Capturer Gets Remaining Last player to capture gets leftover floor cards

Scoring Values

Ace Points (each) Points per captured Ace
Spy (2♠) Points Points for capturing 2 of Spades
Mamber (10♦) Points Points for capturing 10 of Diamonds
Most Cards Points Points for having the most captured cards
Most Cards Tie Points Points when tied for most cards
Spades Bonus Points Points for having 5+ spades
Spades Threshold Minimum spades needed for bonus

Game Structure

Total Rounds Number of rounds per game
Cards per Player (2P) Cards dealt in 2-player mode
Cards per Player (3P) Cards dealt in 3-player mode
Cards per Player (4P) Cards dealt in 4-player mode
Floor Cards (3P start) Cards dealt to floor in 3-player mode

Active Rules Summary

🎴 Reel Kas

SA Township - Structure Matters

3P
R1/2
Floor Empty
Your Hand 0